package levels 
{
	/**
	 * ...
	 * @author morgan
	 */
	public class Level1State extends GameState
	{
		[Embed (source = "../../data/map1_real.txt", mimeType = "application/octet-stream")] private var txt_map1:Class;	
		[Embed (source = "../../data/map1_ref.txt", mimeType = "application/octet-stream")] private var txt_map2:Class;	
		public function Level1State() 
		{
			realMapStr = new txt_map1;
			reflectMapStr = new txt_map2;
		}
		
	}

}